Drawn on the CAD model. Wrapped on the car.
3D Livery is a studio for designing race-car liveries in 3D. That simple. Adobe-style tools, taken to 3D. Import a model from CAD, Blender or any other 3D tool and start designing.
Scroll down to see the tool, and what it created...
Software and livery designed by Noah Mihalakellis. Monash Motorsport Business member and 2026 livery designer.
Vector tools that work on the body, not on a flat template.
Pen, brush, shapes and text land on the surface you click. Artwork wraps across panels, mirrors side to side and stays sharp at any zoom. It runs in a browser tab.
3dlivery.com
Try it. Three steps.
- Draw a shape from the door onto the bonnet.
- Change its colour.
- Turn the car and watch it wrap.
Preset cars to use
It ships with cars ready to paint, and it imports your own OBJ, GLB or STL.
Ferrari F12The default car. 1.9 million triangles.
Nissan 350ZRebuilt from 27 source parts into one paintable body.
McLaren MP4/5Its texture layout is rebuilt on load, so paint lands only where you draw.
Made for real CAD, not demo models.
- 8K
- texture baked on the GPU. Each shape is projected onto the bodywork, so artwork follows the surface.
- Vector
- edges are computed per pixel. Zoom in to a single rivet and a stripe is still sharp.
- SVG
- in and out. Artwork arrives from Illustrator, and the finished design leaves as five flat views.
- 30 runs
- of end-to-end tests drive real mouse and touch input before a release, beside more than 350 unit tests.
- 3 layouts
- Desktop, phone upright and phone on its side each get their own.
A real race car's 2026 livery was designed in it.

Then it was real.

Seven weeks from the first prototype to the final design.
Day one. A test shape and a brush.
Real CAD loads. Test shapes on every panel.
First concepts on the real bodywork.
The design that went to print.
Try it on your own car.
Noah Mihalakellis, noah@3dlivery.com
Ferrari, Nissan and McLaren models are shown as bundled demo cars and are not affiliated with this project.